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Capcom is preparing for a ‘future where we create games together with AI’

By Terrence O’Brien · Oct 3, 2026, 11:49 AM CDT

Read full article at The Verge
Capcom's Pragmata might be all about the horrors of AI , but in practice the studio doesn't seem so down on the tech . During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios pro

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Layer 1 · Claims & fact checks

AI analysis

Layer 2 · Biblical perspective

Biblical interpretation
INSUFFICIENT CONTEXT
Read the biblical analysis

Layer 3 · Reporting analysis

AI analysis

Sensational framingThe opening clause uses dramatic language to frame the game as a warning about AI, setting a tone of alarm.

Contrast framingThe article juxtaposes the game's thematic content with the company's purported openness to AI, creating a narrative tension.

Appeal to authorityThe article relies on Ishida's statements to support the claim that AI can solve development challenges, without providing independent verification.

Context

AI analysis

Missing context

The article does not provide details on Capcom's earlier statements about AI, any concrete examples of AI tools being used, or perspectives from other Capcom staff or industry analysts.

Important context

Capcom is a major game developer, and the integration of AI into game development is a contentious topic in the industry, with debates about creativity, labor impact, and intellectual property.

Opinion vs. reporting

AI analysis

The piece mixes reporting of the conference presentation with editorial commentary (e.g., describing Pragmata as "all about the horrors of AI"), blurring the line between factual reporting and opinion.